- Starting/Building Scenes
- Creating Art
- Rendering
- Preparing for Reviews
- Publishing
- Debugging
1 in 6 of these steps is actually “Creating Art”. The rest is technical overhead that can be automated with Alchemy – CG Lumberjack’s “Pipeline in a Box”.
Examples
Whether you reduce 4, 8 or 100 hours of manual labor, every time you do it is a win.
Look Dev Start: Unreal Engine
Watch how we take a 4 hour manual process setting up shaders and textures in Unreal Engine down to the click of one button. What would you do with the thousands of hours of time saved over a production?
Layout Start: Unreal Engine
In this example we take 25 days of manual labor and convert it to 1 button and 64 minutes. What would you do with hundreds of extra days on your production?
Which Workflows would You Automate?
Discover how our tailored solutions can revolutionize your animated film production process.
Pipeline In a Box
Everything that Every Department Needs to deliver an Animated film with Unreal Engine and all other common DCCs
Planning & Design
We work with you to spec out ALL of your production’s needs and how to prioritize the rollout of features to match deadlines.
Development
Our development team will blaze through code features, configurations and get you exactly what you need quickly.
Implementation
We work side by side with you team to implement the solution, ensure artists as well as developers are trained, all features are documented and everyone is comfortable within the solutions we’ve created together.
Empowering Art Through Automation
CG Lumberjack, Inc. pioneers Workflow Automation for Animated films within Unreal Engine, enhancing studios’ operational efficiency.
Founded by an industry expert passionate about blending technology with creativity for seamless film production.